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 Quake4 1.4.2 Point Release veröffentlicht

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Beitragvon spx am 18 Jun 2007 23:10
       - Quake4 1.4.2 Point Release veröffentlicht
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Version 1.4.2 of Quake4 is now available for download. This major update comes just less than a year after the highly praised 1.3 Patch that was released last July.

What's new:

* player lean, player models lean in the direction of movement (use g_playerLean to scale or disable the effect) (client side)
* fix wallhugging on ramps (fix also makes ramps slightly faster)
* horizontal speed fully maintained when crouch sliding and hitting a ramp (previous version had a little dip)
* si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max
* revert the projectile code to 1.4.0, not trying to predict projectiles anymore (the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1) (client side)
* reworked the hit sounds / hit feedback propagation. fixed skipping problems
* change network demo extension to include the protocol number
* fix network demos not setting the si_fps value properly
* fix client prediction being irregular when connected to a TV repeater
* added r_skipSky for a cheap black sky
* fix a crash in single player (sound related)
* fix several SMP-related crashes
* fix a crash in autodownload server
* hud_showSpeed cvar (shows current horizontal speed)
* hud_showInput cvar (shows the input state to learn how to make particular moves)
* s_useOcclusion no longer cheat protected (can be changed by network clients now)
* no gauntlet spinup time, damage is immediate now
* bse_rateLimit defaults to 3, showing all shotgun pellet impacts
* added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails
* updated reference netdemo included for performance tests: id_perftest.ndmo85

Quake4 1.4.2 Point Release (Windows Full)
Quake4 1.4.2 Point Release (Windows Upgrade)
Quake4 1.4.2 Point Release (Linux Full)
Quake4 1.4.2 Point Release (Linux Upgrade)


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