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Quake4 1.4.2 Point Release veröffentlicht

Version 1.4.2 of Quake4 is now available for download. This major update comes just less than a year after the highly praised 1.3 Patch that was released last July. What’s new:

  • player lean, player models lean in the direction of movement (use g_playerLean to scale or disable the effect) (client side)
  • fix wallhugging on ramps (fix also makes ramps slightly faster)
  • horizontal speed fully maintained when crouch sliding and hitting a ramp (previous version had a little dip)
  • si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max
  • revert the projectile code to 1.4.0, not trying to predict projectiles anymore (the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1) (client side)
  • reworked the hit sounds / hit feedback propagation. fixed skipping problems
  • change network demo extension to include the protocol number
  • fix network demos not setting the si_fps value properly
  • fix client prediction being irregular when connected to a TV repeater
  • added r_skipSky for a cheap black sky
  • fix a crash in single player (sound related)
  • fix several SMP-related crashes
  • fix a crash in autodownload server
  • hud_showSpeed cvar (shows current horizontal speed)
  • hud_showInput cvar (shows the input state to learn how to make particular moves)
  • s_useOcclusion no longer cheat protected (can be changed by network clients now)
  • no gauntlet spinup time, damage is immediate now
  • bse_rateLimit defaults to 3, showing all shotgun pellet impacts
  • added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails
  • updated reference netdemo included for performance tests: id_perftest.ndmo85

Mehr auf idsoftware.


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